Starsector 9th battlegroup. Yellow skills are mostly just QoL improvements to your fleet and gameplay. Starsector 9th battlegroup

 
 Yellow skills are mostly just QoL improvements to your fleet and gameplayStarsector 9th battlegroup json file in the mod folder or the LunaLib mod configuration screen

Blackrock Drive Yards and Anvil Industries are both great faction mods as well. There is a index on the forums that show if certain mods are compatible with the latest game update or not. The "real dotty" a prototype tritac drone was owned by one Walter feros, mecernary captain extraordinaire and possessd the power to summon supernatural help. Community content is available under CC-BY-SA unless otherwise noted. (The lines including and below "java. 1. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. Domain Ninth Battlegroup not taking an offensive in Nex. Reduces the ordnance point cost of large ballistic weapons by 10. 96a-RC10, May 20, 2023 Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the. Advertisement Coins. The Dominator sits in an awkward place. They will retreat from stronger forces, and fast ships tend to kite or flank way away from these locations. 1 / 2. This is the default. Version 1. And certainly not a small game either, even though it is an Indie Studio project. 3-4 of these will do great work together in the hands of reckless AI as they don't give a shit about anything and won't need to in 95% of battles with their great 0. This mod intends to expand the options for high-tech fleet doctrines. 96a. 10. Building multiple Heavy Industries/Orbital Works simply adds the amount of credits worth of equipment you can build each month from the two seperate colonies together. . Grimhamm3r. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. There's also that one executive you meet during the story quests who is just a. They're an endgame threat, which is why they almost entirely stick to their. Arsenal Expanded adds the Ninth Battlegroup as a faction which is focused on High Tech and quick strike tactics, and High Tech Expansion adds the Fourth Battlegroup line of ships which focus on being highly shielded. Destroyer (Agile but still packs a punch) 297. We don't ask what happened to the other 8 Battlegroups in Starsector, but instead in this episode we elect to help our privateers to go after a faction that. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Business, Economics, and Finance. Tools, guides, and other resources. As said by people here, perhaps making a seperate/fresh start should ensure they spawn along with their home system. The Domain Ninth Battle Group can be found in a system called The Eyrie. . I dont know from which mod it is from since I have a ton but makes me wonder if there are other battlegroup ships out there! Ship fited by me, any suggestions are welcome! what mod is ninth battle group from ? Question 24 8 Share Sort by: _cathar • 3 yr. ai. Automated Ship. For example, I got into a fight with a 9th legion battlegroup, and they fielded a capital ship, 3-4 cruisers, and 5+ frigates. They're better, but not in a way that significantly changes how you have to deal with them. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. The mod’s missiles are deadly, as with the Twin MP cannon (Not the beam but the single. Peace treaties have been made with the Imperium, Tritach, and Epta. 5. Damper-field-using frigates should only rarely show up in smaller faction fleets. ago. Other than tips 1 and 2, it's pretty much just blind luck. If your automated fleet relies on the computing power of the rest of the. Invictus. java in jars, changed numbers which I thought are responsible for 10% and 50sec parameters, packed it back into HTE. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. Search "maxBattleSize" in settings. Asking for a friend. In the end, I found nothing online. I steal your recipe and make it myself. A military division that specializes in commerce and carries its duties across the Persean Sector. json file. So why cant we find any of the legion blueprints in the entire sector. Decide who you wanna commission with, grab up some of their cruisers and capitals, found a few colonies. Automated Ship · Fourteenth Battlegroup · Ill-Advised Modifications · Special Modifications: Station mods Always Detaches · Axial Rotation · Fighter Chassis Storage · Never Detaches · Reduced Explosion · Shared Flux Sink · Stealth Minefield · Targeting Supercomputer · Vast Bulk: Fighter mods No Weapon Flux · Terminator Core: RemovedThis hull's systems have been drastically modified from spec, likely without certified engineering oversight. The Eradicator is a Low Tech Fast Cruiser capable of quickly closing with and destroying targets with rapid, ballistic fire and missiles. Some hulls even have special mods unique to them. 7. While it's great against bare hull, by the time you breach an enemy's hull, you've pretty much already won. ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. Starsector version 0. 52K subscribers in the starsector community. Hey, OP. g they gain a. ) Logged. It sacrifices mobility for firepower and protection. Edit. - fixed Flying Dutchman haunting your fps counter, cpu cycles, and starsector. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Even though the Invictus has absurdly high armor, the built-in hullmod. Oh, so many Luddic thoughts. Yeah,get 4 xyphos support fighter wings and the enemy will be totally crippled as lond as you have them above 50% hard flux. 1) The bonus from the ancient lab nullifies on save load. • 1 yr. Timeline of the events in Starsector, made from A True and Accurate History of the Persean Sector and dates in-game. You can talk to it too. [deleted] • 4 yr. 1 / 4. 24. 5GitHub page. -Mainly heavy cruisers. ago. The Falcon is a Midline Light Cruiser. I was familiar with the 14th and 9th battlegroup but the 4th one was really a suprise! Found it while exploring. . 2D RPG/Trade/Fleet Combat Game. Battlegroup XIV was caught by the gate shutdown at a transfer point near the sector and had to scuttle or mothball most of their ships and pillage colonies and ships along the way. 95a (Released) Patch Notes « Reply #1375 on: April 02, 2021, 04:27:58 PM » A few times now I've found over 30,000 ore in mining stations or their debris field. Will fix this and send it to CY later, though i dont see why i would have to mess with descriptor. Considering it's, um, a battlegroup, I doubt it though. That, and gutting the Hegemony's manufacturing will make them less profitable to trade with. I killed alot of things today Support The Channel: Twitch: Main Channel: You can vote for what game I play next here: I now stream at We're playing version 0. Buy Drugs and Organs in Eochu-Bres, sell in the pirate worlds. jar and src. The most must have is Nexerelin. With the recent updates of nexerelin, the ninth battle group is replacing them in the conquest of the sector with random core worlds. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming. . Chapter0:00 Fleet build0:38 Battle start7:40 Radiant f. 1. Logged. Yes, generally 0. What the mod does. Changelog: 0. The Extended Shields hullmod still won't completely cover your six,. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. -Conquest (PL) no longer has built-in auxiliary thrusters. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. . A two-wing hangar capacity complements tactical options. Ship and Weapons pack - expands the vanilla ships and weapons and adds unique bounty ships as well as some mod ship bounties. >use falcon's speed to close in, kill destroyers and smaller ships. The Invictus-class dreadnought is an ancient design fielded by the Luddic Church. Turn off as many other running programs as you can. Next, Store the ship in one of the abandoned bases in either the Corvus, Myasura, or Yma system. They grant bonuses such as increased range and armor. Meanwhile, I only had enough deployment points to put on a couple capital ships and a cruiser, or a single capital ship and 3 cruisers, leading to them getting massively overwhelmed and torn apart. My personal favourite for a Capital is a XIV Battlegroup Legion - it has 2 Large Missiles in front, which makes his entire frontal arc a deathzone to basically anything with shields down/with no PD. This hullmod is considered a D-mod and. Base stats for a dominator are 10k capacitance and 450 dissipation. 95 mods are compatible with 0. It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. 96a] Iron Shell 1. The Domain's capital world isn't stated, but it wasn't Earth either (by the time that the Collapse happened, Earth was a backwater that no one cared about). And I have 6 level 20 officers on the capitals (I try to command an onslaught but I'm not used to it). Does not drop as a modular hullmod. This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . By TouchOfVanilla#9615. igricru. Seeker - adds a lot of hidden ships that very rarely show up. If both sides chooses to move in to engage, the fleets will attack the opposing fleet. There's no negotiation, nothing, they just beeline for me any time I get. Raiding is a feature added in version 0. Simply put; it has a TON of weapons slots and not nearly enough flux to use them. My fleet of 86 ships came here to give you 45 fuel, go in peace. It only has a -1% penalty due to isolation from other colonies. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Set in the year 3126, the player commands a fleet of spaceships and engages in trade, exploration, and combat in a procedurally generated world. Blackrock Drive Yards: Very polished mod that fills a niche of attacking fast and emphasizing mobility and flux venting. Ok seriously wtf is with this 9th battlegroup faction? They ALWAYS just straight up attack me for no reason, they always have massive teched out fleets, I can't beat these fuckers. Spoilers ahead Anything that happened before interstellar civilization is only interesting to weird old scholars and Luddics who go on about the sins of this and that. GitHub mirror. Tianding Heavy Industries: A faction built entirely of retrofitted midgame ships. 96a] LOST_SECTOR - Exploration and quest content. So if Orbital Works on Colony A can put 200 000 credits a month towards custom production, and Colony B's Heavy Industry reaches 100 000 credits, then you can simply produce 300. 95. I have never seen a living being at the end of a distress beacon excluding pirate ambushes. There is this one mod that is a total. Yes, generally 0. All you should need is a text editor like notepad. Additionally. I’ve got a Wolfpack of centurions and tempests plus a Hyperion. ai. Coins. Fourteenth Battlegroup. so uh yeah. There's a reason this happens. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Instructions. ago Arsenal Expansion 19 HobbyNihilist • 3 yr. The Ninth Battlegroup TRIED to invade my colony. Only available as a. In the same file you can also change the fleet size from the default 30. Contents. Notes. e. This mobility lends the Falcon great capacity to chase down smaller classes of ships,. what i have learned building a close range strike falcon. They might have the Pacifist trait, which prevents factions from opportunistically declaring war. 96a] GraphicsLib 1. This is the easiest general way to direct battles. II substitutes all fuel-carrying capabilities for heavy armaments; once a carrier for the life-blood of interstellar civilization, now formed into a weapon of immense carnage. Once I got bored of the playthrough, I issued my current fleet to be a taskforce and took a kite and retired in Lily, a commercial water world in the Eden system. The Eagle is a midline cruiser with good all-around stats. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. This page contains the version history of Starsector (formerly 'Starfarer'. When fully released, it will contain a significant number of handmade quests. Up to date for version 0. r. A short rundown of some of the content: - An entire new "dungeon" of systems to explore and its own enemy faction. 9. c+210. Make way points and build a battle line or try a pincer maneuver. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. anybody know how to fix this? The Ninth battlegroup is from arsenal expansion I believe, I suppose you have the mod installed? Probably another mod messing with the spawn, I have no idea which tho. Expeditionary Auxiliary ships include: Shepherd, Cerberus, Mule, and Venture. It used to be called Starfarer. Ninth Battlegroup aren't really meant to be entirely fair, hence why their ships are intentionally overtuned and their fortresses are guarded by a frankly ridiculous number of large fleets. 4x Xyphos Fighters. A passenger liner from a more civilized age, the Mbaye-Gogol 440 "Starliner" was built to travel between the systems of the Domain in speed and comfort. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Go to starsector r/starsector. I find the valiant 9th+ gen wanzer is. ago Neither. decent shields. MendezReddit • 5 mo. Pirates, the player faction that I set up out of invaded planets, and the battlegroup.